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MinD_ContRoL

Ivan Borislavov Team Liquid  Dota 2

May 19, 2017    MinD_ContRoL News

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RotoWire Fantasy Analysis

MinD_ContRoL played well in both games against Vega in the StarLadder Invitational #2, helping Liquid win the series 2-0. He finished with a final KDA of 5/6/28.

Playing as the Dark Seer in Game 1, MinD_ContRoL helped generate kills early on with his Surge/Ion Shell combo, allowing Liquid to take control of the early on. In conjunction with Faceless Void's Chronosphere, MinD_ContRoL had no issues executing perfect Vacuum/Wall combos, and Liquid walked all over Vega for a 30-minute victory. MinD_ContRoL played as Enigma in Game 2, and had a beautiful Black Hole that set up Miracle to get a double-rampage in under 20 minutes. This game was a total beatdown, as Liquid won in just over 22 minutes.

MinD_ContRoL: Past News Updates   ( ▲ View most recent update )

May 19, 2017

RotoWire Fantasy Analysis

MinD_ContRoL played well in both games against Vega in the StarLadder Invitational #2, helping Liquid win the series 2-0. He finished with a final KDA of 5/6/28.

Playing as the Dark Seer in Game 1, MinD_ContRoL helped generate kills early on with his Surge/Ion Shell combo, allowing Liquid to take control of the early on. In conjunction with Faceless Void's Chronosphere, MinD_ContRoL had no issues executing perfect Vacuum/Wall combos, and Liquid walked all over Vega for a 30-minute victory. MinD_ContRoL played as Enigma in Game 2, and had a beautiful Black Hole that set up Miracle to get a double-rampage in under 20 minutes. This game was a total beatdown, as Liquid won in just over 22 minutes.

May 19, 2017

RotoWire Fantasy Analysis

MinD_ContRoL played two solid games in Liquid's 2-0 win over Faceless at the second StarLadder Invitational. He finished with an overall KDA of 6/2/15.

MinD_ContRoL played Bristleback in Game 1. Apart from an early death in lane, MinD_ContRoL played a very good game. He went for a Mekansm and Crimson Guard, opting to buff his team over focusing on personal damage output. With Miracle's Tinker to do damage, this was the correct choice. MinD_ContRoL finished with a 2/1/5 KDA. MinD_ContRoL played Bristleback again in Game 2. He went for the same defensive, team-oriented item build again in Game 2, and it proved to be just as effective. He once again only gave up a single death as Liquid snowballed their way to another quick win to close the series. MinD_ContRoL finished with a 4/1/10 KDA.

April 29, 2017

RotoWire Fantasy Analysis

Mind_Control was another solid performer from Team Liquid as they are eliminated from the Kiev Major by Invictus Gaming. The soft-spoken offlaner finished with a KDA of 15/13/28

Mind_Control went with Nature's Prophet in the series opener. He had a good laning stage as is expected from the hero and got himself a 10-minute Hand of Midas. Mind_Control provided everything for Liquid in Game 1 with his constant pressure and timely Teleportations. Despite being on a push-oriented hero he failed to kill a single tower in the game. In Game 2, he was again an impact player for Liquid as he racked up 16 assists on his Dark Seer while giving BurNIng a hard time in the early game. In the final game, Mind_Control tried his luck with the Legion Commander. He was forced to jungle early in the game and this resulted in a late 17-minute Blink Dagger. This hampered his impact highly as he only ended the game with 66 Duel Damage.

April 24, 2017

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquid's 2-1 loss to Thunderbirds during the Kiev Major group stages with a final KDA of 21/21/41.

In Game 1, MinD_ContRoL played an offlane Doom. Not much more than a walking ultimate, MinD_ContRoL managed to be of use to his team by keeping w33's Invoker from controlling fights or keeping Resolut1on's Wraith King from his second life. In Game 2, light triumphed over darkness as Misery's Keeper of the Light negated MinD_ContRoL's Nightstalker. Dominating the early game MinD_ContRoL quickly fell off as ganks ran awry and Liquid made inefficient trades. In Game 3, MinD_ContRoL failed to make a large impact as Earthshaker. Despite drafting a Naga Siren in desperation, Team Liquid was knocked aside as Thunderbirds completed their comeback bid and took the series 2-1.

March 29, 2017

RotoWire Fantasy Analysis

MinD_ContRoL played an acceptable game for Team Liquid as they ran over Team NP in DAC 2017. The quite off laner finished with a KDA of 4/7/16.

MinD_ContRoL brought Legion Commander to the off lane in the lone game of the series. He didn't have the best of time contesting the opposing carry's farm and found solace in his jungle. He then got his Blink Dagger at 13 minutes and made full use of it, setting up plays all over the map alongside MATUMBAMAN's Lifestealer. He ended the game with an unfortunate seven deaths, but had 154 Duel Damage to show for his troubles.

March 28, 2017

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquid's 1-1 draw with Evil Geniuses during the group stage at DAC 2017 with a final KDA of 7/10/19.

In Game 1, MinD_ContRoL played Centaur Warrunner in a solo off lane role. Suffering early on due to his lane matchup, MinD_ContRoL was Liquid's only true source of lockdown. Unable to enforce his will in the face of EG's larger arsenal of disables, MinD_ContRoL was largely sidelined as Liquid was edged out in Game 1. In Game 2, MinD_ContRoL played in the solo off lane again, this time as Magnus. Though he didn't win his lane he suffered less against Universe's Axe. MinD_ContRoL's big Reverse Polarity plays and accurate Skewers helped give gh's Naga Siren the time he needed to take over the game and steal the win for Team Liquid.

February 28, 2017

RotoWire Fantasy Analysis

MinD_ContRoL wasn't at his best, but Liquid still win over TNC in Starladder Season 3. The soft-spoken offlaner finished with a KDA of 6/5/34.

MinD_ContRoL went with Beastmaster in the series opener. He efficiently harassed Raven's farm in the early game. He provided excellent map vision for Liquid thanks to his Hawk micro and even got himself a 20-minute Blink Dagger. When he finally got his max Necronomicon at 25 minutes, the towers of TNC would fall in a hard beat. In Game 2, his Centaur Warrunner was more focused on killing heroes. His 15-minute Blink Dagger allowed him to Double Edge his opponents to his heart's content as he picked up five kills.

February 26, 2017

RotoWire Fantasy Analysis

MinD_ContRoL looked good in Team Liquid's 3-1 win over Vici J in the grand finals of Starladder iLeague. He finished with an overall KDA of 9/17/39.

MinD_ContRoL played offlane Brewmaster in Game 1. It was a difficult game to be playing Brewmaster in, because almost 100 percent of Liquid's teamfight relied on Primal Split. Once they fell behind, even Primal Split wasn't enough to guarantee a teamfight victory. Vici J had the damage to deal with his pandas, and MinD_ContRoL finished the game with a 4/7/9 KDA. In Game 2 MinD_ContRoL played Centaur Warrunner. He didn't finish his Blink Dagger until 18 minutes, opting for a Hood of Defiance first. Once he got his Blink Dagger, Liquid were able to bring the game to a close very quickly. They finished the game in only 24 minutes. MinD_ContRoL finished with a 1/3/9 KDA. MinD_ContRoL played Beastmaster in Game 3. This was a very difficult but also impressive game from MinD_ContRoL and all of Liquid. They would end the game down by 16 kills, but kills don't matter. Dota is a game about killing buildings once you boil it down, and Liquid did exactly that on their way to victory. MinD_ContRoL finished with a 1/4/9 KDA. In game 4 MinD_ContRoL played Centaur Warrunner. He decided to rush Blink Dagger instead of stopping off for a Hood of Defiance like in Game 2. This proved to be the correct choice, because MinD_ContRoL was Liquid's only reliable initiation. He finished the game with a 3/3/12 KDA.

February 25, 2017

RotoWire Fantasy Analysis

MinD_ContRoL was instrumental in Liquid's dominant sweep over Wings in Starladder Season 3. The Bulgarian offlaner finished with a KDA of 8/8/28.

MinD_ContRoL went with Centaur Warrunner in the first game of the series. He managed an average 13-minute Blink Dagger timing, but he amped up his play afterwards. His initiations were crisp as he finished Game 1 with 17 assists. His Stampedes were also on point as he regularly got his team out of tight spots. In Game 2, he went with Tidehunter. Though not normally rushed on the hero, Tidehunter he picked up a 13-minute Blink Dagger. He was very patient with his Ravages always waiting for the perfect set-up and that kept Wings Gaming on his feet. His 23-minute Guardian Greaves timing also meant that he was very hard to kill early on.

February 24, 2017

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquid's 2-1 victory over Vici Gaming J during the Starladder i-League main event with a final KDA of 16/10/57.

In Game 1, MinD_ContRoL played Batrider in the off lane. Despite excellent play from MinD_ContRoL throughout the majority of the game, Liquid could not hold on against Fenrir's Golems in the end. In Game 2, MinD_ContRoL played Beastmaster in the off lane. MinD_ContRoL helped set the tempo for Liquid's quick win by pushing early, dealing 1,600 damage to enemy structures before the game ended in 26 minutes. In Game 3, MinD_ContRoL played Centaur Warrunner in the off lane. His itemization towards damage-reduction auras helped solidify Liquid's tanky frontline and did just enough to keep Miracle's Sniper alive long enough to knock off VGJ.

February 11, 2017

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquid's 2-0 victory over B)ears during the Dota Asia Championships European Qualifiers with a final KDA of 6/2/22.

In Game 1, MinD_ContRoL played a roaming Slardar. Managing a 14-minute Blink Dagger, MinD_ContRoL helped to set back the enemy carry and offlaner early nabbing five kills between the two of them by 15 minutes. In Game 2, MinD_ContRoL played Beastmaster in a dual off lane with KuroKy's Dazzle. With the help of Miracle's Sunstrikes, MinD_ContRoL was able to sideline Feero's Slark, horribly crippling B)ears from the very start. Catching 13 heroes in just 7 Primal Roars, MinD_ContRoL netted 13 assists en route to a blistering Game 2 victory to win the series and the qualifier spot for Europe.

February 9, 2017

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquid's 2-1 victory over B)ears during the Dota2 Asia Championships European Qualifiers with a final KDA of 15/13/39.

In Game 1, MinD_ContRoL played Brewmaster in a dual off lane with gh's Keeper of the Light. After suffering a couple early setbacks in lane, Liquid found themselves in a pickle. While their lineup was built to snowball, they were behind and couldn't trade favorably. Liquid threw in the towel when they realized that B)ears' split-push was too much for them to mount a comeback. In Game 2, MinD_ContRoL set to work as Batrider. His 11-minute Blink Dagger put him in control of the early and mid game, as he utilized his Flaming Lasso to secure many kills throughout the game. Specifically, he helped to turn the game for Liquid by scooping up FATA's dropped Divine Rapier after MATUMBAMAN's Ancient defense. In Game 3, MinD_ContRoL was back to Brewmaster. He and gh, both reprising their Game 1 roles, performed much better this time around. MinD_ContRoL, with his 13-minute Blink Dagger, used his mobility and split to help lock down some key kills that would eventually add up to Liquid's ability to break B)ears' defense.

November 26, 2016

RotoWire Fantasy Analysis

MinD_ContRoL put together a strong series as Team Liquid defeated Alliance 2-0 in the upper bracket final of DreamLeague Season 6 and advanced the the grand finals. MinD_ContRoL finished with a 11/6/25 KDA and destroyed a barracks in the series.

Along with all of Liquid, the series for MinD_ContRoL started very slowly. MinD_ContRoL played Sand King and died four times within the first 16 minutes to feed Alliance a sizable lead. All that changed with a wipe of Alliance that saw Liquid seize control of the game. In Game 2, MinD_ContRoL switched to Batrider and beautifully work his way to a 9/2/14 KDA in the more decisive victory. Liquid is now on to the grand finals.

November 25, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played two impressively solid games in Team Liquid's 2-0 win over The Imperial in the Dreamhack Dreamleague season 6 playoffs. He finished with a 7/5/24 KDA.

In Game 1 MinD_ContRoL played Faceless Void in the Radiant offlane. He had a bit of a rough lane, but nothing out of the ordinary for an experienced off-lane player. He did a fantastic job finding fights for Liquid, which was an especially difficult task against The Imperial's core Warlock. MinD_ContRoL was more than up for the challenge though, and a four-man Chronosphere outside The Imperial's base would lead to the fight win that gave Liquid the game. He finished with a 1/2/9 KDA. In Game 2 MinD_ContRoL played Dark Seer in the Radiant off-lane. He had a very uneventful early game. The Imperial didn't have the lockdown needed to kill him with Surge, so MinD_ContRoL was able to farm relatively easily early on. In fights he was able to keep his team alive with an early Mekansm and eventual Guardian Greaves. He didn't even need to use Wall of Replica much, just Ion Shell and Vacuuming people into Chronosphere was enough. MinD_ContRoL finished with a 6/3/15.

November 7, 2016

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquids 1-1 draw with the Imperial in DreamLeague Season 6 with an KDA of 2/18/22.

MinD_ContRoL was given an offlane Omniknight in Game 1. Looking out of place, MinD_ContRoL farmed up a 16-minute Blink Dagger, delaying his Guardian Greaves until almost 40 minutes in. MinD_ContRoL's impressive 11,200 in healing was not enough to keep Liquid from falling in Game 1. In Game 2, MinD_ContRoL played Nyx Assassin. Despite dying often, MinD_ContRoL was able to contribute more to the team offensively by roaming for early kills. His scouting ability and surprise engagements were crucial, helping Liquid to secure kills off the back of objectives or vice versa.

November 1, 2016

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquids 2-1 loss to Virtus.pro in the loser's final of the Boston Major European Qualifier with an KDA of 5/14/51.

MinD_ContRoL played Tidehunter in Game 1. Despite a timely Blink Dagger, he was unable to lock down No[o]ne's Storm Spirit effectively and subsequently was unable to give Liquid a large team fight advantage. In Game 2, MinD_ContRoL played Bat Rider. He made good time on acquiring his Blink Dagger, once again and helped to secure numerous kills across the map. In Game 3, MinD_ContRoL looked a bit out of sync on Legion Commander. Liquid's team composition was undermined by Virtus.pro's late Drow Ranger pick, which severely limited MinD_ContRoL's potential from the start. Team Liquid will have to find a way to pull themselves together in smaller tournaments as they watch the Boston Major from the sidelines.

October 30, 2016

RotoWire Fantasy Analysis

MinD_ContRoL struggled in both games of Team Liquid's 0-2 loss to Ad Finem in the Boston Major main qualifiers. He finished with a 3/11/10 KDA. Liquid will have one last chance to qualify vs Virtus.pro.

In Game 1 MinD_ContRoL played Puck in the Dire offlane. MinD_ContRoL did okay in lane, but Puck is a risky enough pick even when getting middle lane farm. MinD_ContRoL failed to get the momentum to secure an early Blink Dagger, and Liquid ended up losing Game 1 in a quick 25 minutes. MinD_ContRoL finished with a 1/4/1 KDA. In Game 2 MinD_ContRoL played Legion Commander. He started out the game with an Iron Talon, deciding to try his luck in the jungle against Bounty Hunter instead of in lane against Ursa. With a start like this, things weren't set up well for MinD_ContRoL going into the mid and late-game. He wasn't able to confidently take Duels at any point in the game, and wound up feeding seven deaths. He finished with a 2/7/9 KDA.

October 28, 2016

RotoWire Fantasy Analysis

MinD_ContRoL finished Liquid's game vs Virtus.Pro in the Boston Major main qualifiers with a 2/8/7 KDA.

MinD_ContRoL took Legion Command to the Dire off lane, looking to assert himself in lane and get off to a hot start. Unfortunately, it took MinD_ContRoL too long to find his first Duel kill and he started to become a liability for Liquid. Without a strong start, Legion Commander falls off more than almost any other hero in Dota.

October 26, 2016

RotoWire Fantasy Analysis

Bulgarian off laner MinD_ContRoL couldn't make the space for his farming cores in Team Liquid's 2-0 lost to Escape Gaming. MinD_ContRoL didn't have the desired effect for Team Liquid with his 10/19/12 KDA.

MinD_ContRoL was on the Timbersaw in the first game. The effort was there for MinD_ContRoL as he picked up the highest hero damage (28.5k) but unfortunately picked up 12 deaths as well for his team. He picked up the slack for his two other cores in MATUMBAMAN and Miracle, but it was not enough. He once again got Timbersaw in the second game, but to dismal results. He didn't pick a single kill to his seven deaths. MinD_ContRoL lost steam as the series dragged on, and it was not a good showing for Team Liquid as a whole.

October 24, 2016

RotoWire Fantasy Analysis

MinD_ContRoL finished Team Liquid's 2-0 victory over Alliance in DreamLeague Season 6 with an KDA of 7/9/31.

MinD_ContRoL was given an offlane Razor in Game 1. MinD_ContRoL gave up two deaths and secured four kills by the five-minute mark, helping him out to an early gold lead. His 14-minute Mekansm helped give Liquid the pushing power and team fight edge they needed to build an early game lead that they would never relinquish. In Game 2, MinD_ContRoL started off a bit slower, but was careful in securing his farm and obtained his Necronomicon level 3 by 20 minutes. MinD_ContRoL was instrumental in locking down Limmp and Loda, counter engaging the Batrider and initiating the Liquid fights.

October 20, 2016

RotoWire Fantasy Analysis

MinD_ContRoL wasn't able to put up much of a fight as Team Liquid lost 1-0 to Vega Squadron in Round 1 of Faceit EU Online Invitational. MinD_ContRoL finished with a 4/9/8 KDA.

MinD_ContRoL was ineffective early as he watched Vega Squadron jump out to an early lead. Then in the mid game as he tried to get more involved, MinD_ContRoL racked up the deaths as he only made things worse. As his team's only reliable initiation, he was the first to go in and first to die almost every time. His Axe game was not on point, and Team Liquid falls just short of the finals.

October 15, 2016

RotoWire Fantasy Analysis

MinD_ContRoL posted a KDA of 6/16/22 in Team Liquid's 1-1 split with Vega Squadron in the sixth season of DreamLeague.

In Game 1, MinD_ContRoL's Dark Seer was given the safe lane all to himself against fn's Juggernaut. MinD_ContRoL had a relatively good laning stage. He was able to secure his Mekanism in good time and acquired his Blink Dagger before 30 minutes. MinD_ContRoL was the main initiator for Team Liquid, involving himself in 71 percent of team fights. Despite his crowd control efforts, Liquid was not able to seal the deal in Game 1, falling to Vega in a 53 minute brawl. In Game 2, MinD_ContRoL found himself on Slardar and back in the off lane. MinD_ContRoL managed to secure his Blink Dagger in 15 minutes despite giving up three early kills by the six minute mark. MinD_ContRoL was only involved in 31 percent of Team Liquid's fights, but he made his involvement count by landing 21 of 24 Slithereen Crushes and Team Liquid cruised to a 24 minute victory to split the series.

October 11, 2016

RotoWire Fantasy Analysis

MinD_ContRoL posted a KDA of 4/8/12 in Team Liquid's 0-2 loss to Virtus.Pro in Season 6 of DreamLeague.

In Game 1, MinD_ContRoL found himself playing a middle lane Puck. Rushing to a 12-minute Blink Dagger, MinD_ContRoL wasted no time and secured a double kill about a minute later in the top lane. Although MinD_ContRoL did not succumb to Outworld Devourer, his teammates were not so fortunate. No[o]ne and Ramzes ravaged Team Liquid as Virtus.Pro ended Game 1 in 35 minutes. In Game 2, MinD_ContRoL returned to the off lane as Slardar. MinD_ContRoL again rushed to a 12 minute Blink Dagger and again helped secure two kill in quick succession. As the game drew longer, the VP supports were better able to control Liquid in the fights, as all of their disable was focused onto Ramzes' Sven. Team Liquid were chewed up and spit out as Virtus.Pro took a convincing 2-0 victory.

August 11, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played an uncharacteristically poor series in Team Liquid's 0-2 loss to Fnatic. He finished with an overall KDA of 12/16/18. Liquid are eliminated from The International 6, finishing in 7th-8th place alongside TNC Gaming.

In Game 1 Liquid first-picked Sand King for MinD_ContRoL. Although he had great success with it against Newbee, Fnatic were well prepared for him. He was level one until almost five minutes into the game, slowed down a lot by Fnatic's defensive triple lane. MinD_ContRoL was constantly getting shut down in Game 1, never managing to hit a single good Epicenter on Fnatic. MinD_ContRoL finished with a 3/9/6 KDA, tied for most deaths on his team. In Game 2 MinD_ContRoL played Axe. Liquid decided to lane aggressively, giving MinD_ContRoL the solo safe lane. He was able to get a huge amount of farm, giving Liquid a massive initiation advantage in Game 2. Liquid's confidence in their net-worth lead got the better of them, and they gave away a complete team wipe trying to push into Fnatic's base too early. MinD_ContRoL finished a disappointing Game 2 loss with a 9/7/12 KDA.

August 10, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played an outstanding series in Team Liquid's 2-1 win over Newbee. He finished with an 8/9/38 KDA. Liquid advances to face Fnatic in the lower bracket.

MinD_ContRoL played Sand King off lane in Game 1. MinD_ContRoL played a fantastic game, participating in all five of Liquid's early kills. Although he continued to play well, Liquid found themselves struggling to deal with Naga Siren as the game dragged on. MinD_ContRoL's initiations, while good, weren't enough to deal with Newbee's late-game durability. He finished the game with a 2/6/19 KDA. Liquid lost Game 1. In Game 2 MinD_ContRoL played Sand King again. His Game 1 performance was very good, and his Game 2 was no slouch either. After taking another early lead, MinD_ContRoL and Liquid didn't let it go this time. After 17 minutes of non-stop domination, Liquid forced Newbee to concede the game. MinD_ContRoL finished with a deathless 2/0/11 KDA. With his Sand King banned by Newbee in Game 3, Liquid picked Axe for MinD_ContRoL. He had a rough time in the off lane, so MinD_ContRoL retreated to the jungle to get himself a quick Vanguard. MinD_ContRoL's initiations throughout the game were excellent. Thanks to MinD_ContRoL, Liquid were able to lock down and kill typically elusive heroes like Morphling and Timbersaw. MinD_ContRoL finished Game 3 with a 4/3/8 KDA.

August 9, 2016

RotoWire Fantasy Analysis

MinD_ContRoL crushed Na'Vi with his Axe, keeping Team Liquid in The International 6. He put up a 13/0/8 KDA in the win.

MinD_ContRoL played Axe in the Radiant jungle for Liquid's elimination match vs Na'Vi. MinD_ContRoL played an absolutely fantastic game. After a rough group stage, MinD_ContRoL was able to step up when his teammates needed him the most. His initiations were always spot on, either saving a teammate or setting up for a great fight. MinD_ContRoL played an incredible match all game long. After a rough group stage, it seems he decided to step up and carry his team into the best-of-three lower brackets. With a 13/0/8 KDA, MinD_ContRoL led Liquid back on the path to victory.

August 9, 2016

RotoWire Fantasy Analysis

It was a tough series for MinD_ContRoL as Team Liquid lost 0-2 to Digital Chaos in The International 6 group stage. He ended the series with a 5/15/31 KDA.

MinD_ContRoL had a rough start to the series as he played Batrider in the Radiant off lane. Throughout the game, he was heavily countered by Spiked Carapace from Moo's Nyx Assassin, which prevented him from fully capitalizing off of Flaming Lasso and Firefly. With difficulty finding pickoffs, MinD_ContRoL and his team couldn't engage in fights that worked out to their favor, culminating in a loss for Team Liquid in Game 1. MinD_ContRoL played Batrider for Game 2. It quickly got out of control as Resolut1on's Slark became too much for Team Liquid to handle, and MinD_ContRoL couldn't find any initiations with which his team could follow up, ultimately contributing to his team's loss in Game 2.

August 5, 2016

RotoWire Fantasy Analysis

MinD_ContRoL ended a 0-2 loss to Team Secret with a 2/11/18 KDA.

In Game 1 MinD_ContRoL played Batrider. MinD_ContRoL had a rough game. While his early attempts to initiate did usually result in a kill, he died a lot. In a game with only 15 kills by 30 minutes, MinD_ContRoL had died three times by then. The game would last for almost another 40 minutes, with both teams walking on a razor's edge between victory and defeat. Liquid eventually lost out, and MinD_ContRoL finished with a 0/9/14 KDA. In Game 2 MinD_ContRoL played Faceless Void in the Radiant off lane. MinD_ContRoL had a very rough game. He wasn't even able to get off his Chronosphere in most fights, and fell massively far behind in gold. By 30 minutes he was nothing more than an ultimate, with no hope of scaling into the late game. He finished with a 2/2/4 KDA.

August 5, 2016

RotoWire Fantasy Analysis

Unable to get the necessary kills, MinD_ContRoL's Batrider fell flat in Team Liquid's loss to Vici.Reborn. Playing the hero in both games, he finished the series with a 7/12/30 KDA.

Game 1 was a close one for the majority of the game. MinD_ContRoL's Batrider helped in the close battle, getting a 6/7/24 KDA. Unfortunately, he also died at a few key times that allowed Vici.Reborn to regain control and close the game. Game 2 didn't go well for anyone on Team Liquid. MinD_ContRoL played Batrider in the top off lane again. With a 1/5/6 KDA, he had even less of an impact than he'd had before. Vici.Reborn must have found their strut, as they took the game and series. MinD_ContRoL has shown he has what it takes to compete at The International 6, but he will need more consistent performances if they hope to take the tournament.

August 5, 2016

RotoWire Fantasy Analysis

MinD_ContRoL didn't do anything too special as Team Liquid split the series 1-1 with MVP Phoenix in Day 2 of Group Stages of The International 6. MinD_ContRoL finished with a 5/6/23 KDA in the series.

In Game 1, MinD_ContRoL's best quality was his map mobility on Slardar. He was able to always be behind his teammates as his 16 assists were a game high and instrumental in the Liquid comeback. Game 2, MinD_ContRoL stuck with Slardar, but didn't have the same mojo going. He accounted for three of Liquid's first eight deaths as MVP was able to pull away and grab the series split. Luckily, Liquid was able to win a game in a lackluster series performance as MinD_ContRoL will look to rebound.

August 3, 2016

RotoWire Fantasy Analysis

MinD_ContRoL finished his series with a 9/11/31 overall KDA. Team Liquid tied 1-1 with EHOME.

In Game 1, MinD_ContRoL played Batrider in the Radiant off lane. Although he gave up the most deaths on his team, MinD_ContRoL played a good game. All but a few of his deaths at least accomplished something for his team, be it Track kills or an objective. MinD_ContRoL ended with a 6/8/21 KDA, but Liquid still won Game 1. In Game 2, MinD_ContRoL played Dark Seer in the Dire off lane. MinD_ContRoL did an alright job in lane, but had trouble transitioning that success into the mid and late game. EHOME's lead combined with the sustain from Healing Ward and Undying were too much for MinD_ContRoL and Liquid to cope with. MinD_ContRoL finished the game with a 3/3/10 KDA.

August 3, 2016

RotoWire Fantasy Analysis

MinD_ContRol finished Liquid's 1-1 series vs Newbee with an overall KDA of 3/5/14.

In Game 1 MinD_ContRol took Batrider to the Dire off lane. MinD_ContRol played an excellent game from start to finish. Liquid found themselves bathing in gold thanks to MinD_ContRol and Kuroky's Bounty Hunter finding kill after kill. MinD_ContRol finished with an impressive 2/1/9 KDA. Liquid won Game 1. In Game 2, MinD_ContRol played Dark Seer, choosing to start his game in the jungle with an Iron Talon. MinD_ContRol did a lot of damage in Game 2, especially early on when he could stack Ion Shells on his teammates. MinD_ContRol finished with a 1/4/5 KDA. Liquid lost Game 2.

July 21, 2016

RotoWire Fantasy Analysis

MinD_ContRoL had an excellent series as Team Liquid won 2-0 against Na'Vi in The Summit 5 lower bracket round three. He had an outstanding KDA of 6/2/28.

MinD_ContRoL had a great first game of the series as he played Faceless Void in the Dire off lane. He faced off well against ArtStyle's Dazzle and Ditya Ra's Clinkz, and even managed to get farm comparable to Ditya Ra. He decided to invest this farm in defensive aura items for his team, purchasing Vladimir's Offering and Pipe of Insight. The Pipe was an excellent buy, mitigating the AoE damage from GeneRaL's Epicenter and Caustic Finale. His aura focus helped cement his team's lead, and Liquid won Game 1 at 20 minutes. For Game 2 MinD_ContRoL played Beastmaster in the Radiant jungle. Starting off with a ubiquitous Iron Talon, MinD_ContRoL tore through the jungle and purchased a Vladimir's Offering at just seven minutes. He set up his teammates with good initiations in the mid game, snowballing Liquid's already sizable lead. He only had to use Primal Roar five times before Liquid won at 20 minutes.

July 18, 2016

RotoWire Fantasy Analysis

MinD_Control earned a 20/12/42 KDA during Team Liquid's defeat at the hands of Wings.

MinD_Control was the shining light of his team in what turned out to be a surprisingly competitive series between two teams that have arguably been slumping. His dominance on Faceless Void throughout the first two games would prompt a ban on the champion in the third game, as he managed to use Chronosphere to lethal effect in both of the first games of the series, even despite facing a ludicrous amount of hate in Game 2 that prompted him to repurchase his Diffusal Blade once it had run out of charges. Wings tried everything to keep him from Chronosphering their cores, as Liquid easily managed to take down any damage dealer stuck in the potent crowd control tool before they could have the opportunity to escape. While in Game 1 this proved a simple enough task - Shadow's Luna was completely immobile and the only true damage threat on Wings - Game 2 this would prove to ultimately be an ineffective strategy. The Chronosphere served only to keep a struggling TL in the game, but couldn't do enough to win it and it only took Blink getting out of the Sphere once to tear apart the last lines of TL's defense, forcing Liquid into a Game 3 after an overwhelmingly dominant Game 1. MinD_Control would opt for the Dark Seer in Game 3, which he would take into the off lane and prosper. Unfortunately, he was pretty much the only person who that would be true for, as FATA's Alchemist never found the momentum needed to form an effective core for Liquid, who lost fairly convincingly despite FATA's high net worth. MinD_Control would actually end the game with barely less net worth than some of his cores, as he picked up quite a number of kills throughout the game and was a general menace for the Wings to deal with. Still, Dark Seer has virtually no scaling options, so despite his excellent performance, he couldn't make up for the lack of proper cores on his team and certainly couldn't do much of anything to stop Shadow's Morphling from powering through all of Liquid to take the series for Wings.

July 18, 2016

RotoWire Fantasy Analysis

As the third proponent in Team Liquid's triple threat, MinD_ContRoL sent Digital Chaos packing. Team Liquid won the series 2-0, pitting them against Na'Vi in the loser's bracket round 3. MinD_ContRoL ended the series with an 8/7/20 KDA.

MinD_ContRoL started the series off slowly, but was able to recollect himself and finish strong. Playing Timbersaw in the top off lane, he gave up three kills before the 15-minute mark. That third death must have been a wakeup call, because he didn't die for another 25 minutes afterwards. While MATUMBAMAN's Morphling was the true star player for Team Liquid, MinD_ContRoL ended Game 1 with the second highest hero damage at 17,100 and a 6/5/11 KDA. In Game 2, MinD_ContRoL kept the momentum going from Game 1. He played Beastmaster in a more of a supporting role, ending with low hero damage at 2,900. Contrary to Game 1, he didn't die early in the game at all, only giving up two deaths in the game-winning push. He ended the game with a 2/2/9 KDA. MinD_ContRoL showed that he can play very well from behind in Game 1 and can play diverse roles in Game 2. Na'Vi will need to watch out for that diversity when they match up with Liquid in the loser's third round.

July 17, 2016

RotoWire Fantasy Analysis

MinD_ContRol played well as the series progressed, but it wasn't enough in Liquid's 1-2 loss to OG at The Summit 5. He finished with an overall KDA of 10/14/31.

In Game 1, MinD_ContRol played Tidehunter in the Radiant bottom safe lane. He had a nice time in lane, able to essentially freely farm against Beastmaster in lane. The instant he secured his level six, around five minutes, he teleported top to secure three kills on OG. Although he landed good Ravages, Liquid were able to easily play around the ability's extremely long cooldown. Even if he hit a good Ravage, there was always an Io or Oracle to save OG. MinD_ContRol finished with a 1/5/5 KDA. Liquid lost Game 1. In Game 2 ,MinD_ContRol played Faceless Void in the Radiant top off lane. He was up against any off lane player's worst nightmare, a Keeper of the Light skilling Mana Leak. Constantly kept on low mana, MinD_ContRol was forced to play around the 40 mana cost of his Time Walk with extra care. His Chronospheres in the mid game were excellent, giving Liquid the edge they needed to recover from a rough early game. The control he provided for Liquid let them take fights late game, eventually giving Liquid a chance to sweep OG's base. MinD_ContRol finished the game with a 2/2/10 KDA. Liquid won Game 2. In Game 3, MinD_ContRol played Faceless Void in the Dire bottom off lane. With support from Jerax and KuroKy, MinD_ContRol made N0tail's early lane extremely difficult. His early and mid game Chronospheres were excellent, once against giving Liquid a means to turn fights around against Batrider and Axe. He remained just as important, if not more going into the late game. With the only immunity-piercing disable on his team, it was up to MinD_ContRol to secure his cores the chance to attack in the late game. Although he played well, one poor Chronosphere in the late game was enough for Liquid to complete lose control. MinD_ContRol finished with a 7/7/17 KDA. Liquid lost Game 3.

June 18, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played two solid games in Liquid's 2-0 win over Alliance at ESL One Frankfurt 2016. He finished with an overall KDA of 7/6/26. Liquid advances to the semifinals where they will face OG.

In Game 1, MinD_ContRoL played Tidehunter in the Dire bottom lane. MinD_ContRoL got off to a very rough start. Loda's Terrorblade was easily able to bully him away from gold and experience. With the added pressure of Shadow Demon and Enchantress, MinD_ContRoL was kept very low on gold and experience for a long time. He remained behind Alliance's off lane player, AdmiralBulldog, by over 2,000 gold well into the mid game. MinD_ContRoL was able to play around the rest of his team very well. He used their good early games as a cushion for his recovery, and it worked extremely well for him. In late game fights, he was able to hit excellent Ravages. In combination with Supernova and Earth Splitter, Liquid's teamfight abilities were extremely strong. With two strong cores in Slark and Timbersaw, this gave Liquid too much of an advantage when it came to pushing into Alliance's base. MinD_ContRoL finished with a 1/2/10 KDA. Liquid won Game 1. In Game 2, MinD_ContRoL played Faceless Void in the Dire bottom off lane. MinD_ContRoL got off to a surprisingly good start against Loda's Faceless Void, actually managing to get two kills in the early game. One of those kills was actually without any help from his team, as well. The game slowed down greatly going into the mid game, with each team taking a fight in their favor. MinD_ContRoL was able to use this time to transition into a damage dealing core, going for a Manta Style. As the game went later, his Chronospheres became more important to Liquid's ability to fight. The combination of Chronosphere and Supernova was Liquid's main teamfight strength, and it was too much for Alliance to deal with in the late game. MinD_ContRoL finished Game 2 with a 6/4/16 KDA. Liquid won Game 2.

June 12, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played a standout Game 1, but couldn't continue the performance for the rest of the series in Liquid's 1-3 loss to OG in The Manila Major grand finals. He finished with an overall KDA of 10/15/34. Liquid finish in second place at The Manila Major, ending an impressive run through the lower brackets.

In Game 1 MinD_ContRoL played Slardar in the Dire bottom off lane. MinD_ContRoL had a bit of a rough early game in a 1-vs-1 against MoonMeander's Beastmaster. His early gold was heavily contested, but he was at least able to get the experience. Once he finished his Blink Dagger, MinD_ContRoL was able to provide incredible initiation for his team. In fights throughout the game, MinD_ContRoL's Blink Dagger and low cooldown on Slithereen Crush gave Liquid the chance to keep fighting even in long drawn out fights. He gave his Timbersaw and Ursa all the chances they needed to get their damage out by expertly keeping OG controlled. MinD_ContRoL finished Game 1 with a deathless 5/0/22 KDA. Liquid won Game 1. In Game 2 MinD_ContRoL played Slardar again, but in the Radiant top off lane. This time, he had an equally difficult lane but actually gave up early kills in Game 2. After the first few levels, MinD_ContRoL wasn't able to stay in lane against Faceless Void and Phoenix, falling very far behind. He finished a Blink Dagger around 13 minutes, but wasn't able to secure the same excellent early and mid-game engagements Liquid took in Game 1. He found it impossible to initiate against the powerful team fight ultimates of OG. MinD_ContRoL finished Game 2 with a 1/5/3 KDA. Liquid lost Game 2. In Game 3 MinD_ContRoL played Slardar. He abandoned the Radiant top off lane early, opting to start in the jungle with an Iron Talon. Once again, MinD_ContRoL's early game suffered again the excellent initiation of OG's team. He quickly found himself in a repeat of Game 2, unable to blink into OG's team either to initiate or counter OG's initiation. Attempts to fight were more often met with a quick death, setting him extremely far behind. MinD_ContRoL finished Game 3 with a 1/4/4 KDA. Liquid lost Game 3. In Game 4 MinD_ContRoL played Slardar yet again, this time in the Radiant top off lane. He had a very difficult early game against OG's Wraith King, Phoenix and Elder Titan lane. Game 4 got off to a much slower start, and MinD_ContRoL wasn't able to finish his Blink Dagger until 18 minutes. With no item to get him into fights, and no way to effectively farm MinD_ContRoL had a frustrating early game. This frustration would follow him through the rest of the game, as almost all his attempts to initiate were failed. OG's ability to counter him with any of their disables left him unable to do much for his team. MinD_ContRoL finished Game 4 with a 3/6/5 KDA. Liquid lost Game 4.

June 11, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played another impressively solid series in Liquid's 2-0 win over LGD Gaming at The Manila Major. He finished with an overall KDA of 6/9/46. Liquid advances to face Newbee for a spot in the grand final versus Newbee.

In Game 1, MinD_ContRoL played Slardar in the Radiant top off lane. MinD_ContRoL had a tough early lane, dying for first blood and having to play very cautious thanks to the threat of Sep's Rikimaru appearing in his lane. Once MinD_ContRoL finished his Blink Dagger, he was able to set up excellent fights for his team. With MATUMBAMAN's Lifestealer Infested inside him, MinD_ContRoL blinked into LGD's heroes. This gave Liquid both a huge initiation advantage, getting Lifestealer close to elusive heroes like Slark, and some huge magical burst damage to start the fights. With MinD_ContRoL's initiation, Liquid were able to take convincing fights even in LGD's base. He finished Game 1 with a 1/7/19 KDA, playing an excellent game despite his deaths. Liquid won Game 1. In Game 2, MinD_ContRoL played Tidehunter, starting in the Radiant jungle. MinD_ContRoL had a decent early game, securing gold and experience for himself in the jungle. In early and mid-game fights, MinD_ContRoL was incredibly effective. His Ravages secured multiple kills for Liquid every time. He allowed Liquid to take fights even with a hero disadvantage, giving his team a huge experience lead. He went for an extremely quick Refresher Orb, completing it around 30 minutes after Mekansm and Blink Dagger. The use of two Ravages was simply too much for LGD to handle in fights. MinD_ContRoL and Liquid were able to outlast the period of the game where Black King Bar is strong versus Ravage, waiting until the enemy's durations were at five seconds. At this point, the double Ravage once again became an absolute wall that LGD threw themselves against in fights. MinD_ContRoL finished Game 2 with a 5/2/27 KDA, an impressive two deaths in an hour long game. Liquid won Game 2.

June 10, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played two good games in Liquid's 2-0 win over Na'Vi in The Manila Major lower bracket. MinD_ContRoL finished with an overall KDA of 3/6/23. Liquid advances to face Fnatic.

In Game 1, MinD_ContRoL played Slardar in the Radiant top off lane. He had a difficult time in his lane, but was able to contribute extremely well to team fights even without a Blink Dagger. He finished his Blink Dagger around 15 minutes, and was able to set up a series of excellent fights for his team. With the exception of a very poor fight pushing into Na'Vi's base, MinD_ContRoL's initiations and saves were extremely on point. Although he didn't deal much damage, his Slardar was a master at controlling fights. MinD_ContRoL finished with a 1/3/13 KDA. Liquid won Game 1. In Game 2, MinD_ContRoL played Timbersaw in the Dire bottom off lane. MinD_ContRoL had an excellent early lane, facing off 1-vs-1 against Ditya Ra's Lycan. Thanks to the massive armor from his Reactive Armor, MinD_ContRoL was able to easily trade hits with Ditya Ra. He didn't transition that well into mid game fights, however, finding himself weak to the magical burst damage from Queen of Pain and Nature's Prophet. Liquid were able to completely turn the tides of the game after a huge series of fights in the later mid-game. When Na'Vi grouped up, MinD_ContRoL's Timbersaw was given the opportunity to deal absolutely massive damage to everyone on Na'Vi. His burst completely turned the tides of fights, giving Liquid a huge advantage. MinD_ContRoL finished Game 2 with a 2/3/10 KDA. Liquid won Game 2.

June 7, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played a disappointing series in Liquid's 0-2 loss to MVP.Phoenix at The Manila Major. MinD_ContRoL finished with a 12/16/17 KDA. Liquid drops to the lower bracket to face the winner of Wings vs compLexity.

In Game 1, MinD_ContRoL played Beastmaster in the Radiant top off lane. MinD_ContRoL had an extremely difficult early lane. Tidehunter dominates almost every melee hero in lane, and MinD_ContRoL found himself forced to rely on the jungle for his early experience and gold. MinD_ContRoL was able to secure a couple of nice kills on QO's Ember Spirit with Primal Roar and the mana burn from his Necronomicon summons. This wasn't enough to secure the game for Liquid, though, as MVP.Phoenix's team fighting was still too overwhelming for Liquid to deal with. MinD_ContRoL finished Game 1 with a disappointing 2/7/5 KDA, a rare poor performance. Liquid lost Game 1. In Game 2, MinD_ContRoL played Nature's Prophet. He had a good early and mid game, helping his team secure MVP.Phoenix's barracks in both side lines. MinD_ContRoL did 5,300 damage to MVP.Phoenix's structures, securing the last hits on three towers and a barrack. His ability to apply pressure to any lane helped Liquid massively, allowing them to avoid full five on five fights as long as they could. Unfortunately for MinD_ContRoL and Liquid, even a perfectly played Nature's Prophet couldn't have won the game on his own. MinD_ContRoL finished Game 2 with a 10/9/12 KDA. Liquid lost Game 2 after an epic comeback by MVP.Phoenix.

June 4, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played a solid series in Liquid's 2-1 win over Fnatic in The Manila Major group stages. He finished with an overall KDA of 24/14/31. Liquid finished their group with a 2-0 record, securing a spot in the upper bracket.

In Game 1 MinD_ContRoL played Nature's Prophet in the dire bottom off lane. Despite an early death, MinD_ContRoL had a very impressive start to his Game 1. He managed to get enough gold and experience out of the lane to transition into his mid game, as well as harassing Dj's Lion out of the lane several times. MinD_ContRoL went for the fighting Nature's Prophet build, with Drums of Endurance and Maelstrom. He fully committed to his right clicks, getting both Bloodthorn and Butterfly as well as completing Mjolnir. MinD_ContRoL did the most damage to heroes in the game with 19,700. He finished Game 1 with a 10/5/21 KDA, participating in 86 percent of his team's kills. Liquid won Game 1. In Game 2 MinD_ContRoL played Dark Seer in the dire bottom off lane. Although he was able to both secure his own gold and experience and contest MidOne's very well, MinD_ContRoL failed to make the transition into the mid and late-game in Game 2. He got off to an excellent start, securing two kills for himself. His effectiveness began to fall off quickly though, as his team lacked the damage to follow up on his initiations. MinD_ContRoL actually dealt the second most damage on his team with 10,400, only 200 behind Fata's Razor. Although he played well, MinD_ContRoL was unable to deliver a win in Game 2. He finished with a 5/5/8 KDA. Liquid lost Game 2. In Game 3 MinD_ContRoL played Dark Seer in the dire bottom off lane. MinD_ContRoL had a very rough early game, three deaths setting back his already poor gold and experience even more. He didn't complete his Mekansm until 19 minutes, but thankfully for Liquid Fnatic didn't do much to exploit this. His Vacuums were very effective in Game 3, combining with Fata's Leshrac to set up massive stun combinations. MinD_ContRoL played another very solid game on Dark Seer, on the back of an impressive comeback. He did 8,600 damage and finished Game 3 with a 2/5/15 KDA. Liquid won Game 3.

June 4, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played an impressively solid series in Liquid's 2-1 win over Alliance at The Manila Major. MinD_ContRoL finished with an overall KDA of 15/6/51. Liquid advance to face the winner of Fnatic vs Vici.Reborn.

In Game 1 MinD_ContRoL played Dark Seer in the Dire bottom off lane. He opted to leave the lane very early, ceding free farm to Loda's Anti-Mage but allowing MinD_ContRoL to get nice gold and experience in the jungle. MinD_ContRoL continued to play a very solid game throughout the mid and late game. He kept up with the carry heroes in terms of gold and experience, letting him initiate and survive. MinD_ContRoL's Wall of Replica was critical in dealing with Loda's Anti-Mage, turning Anti-Mage's mana burn against himself. MinD_ContRoL was able to keep himself in the top of the net worth charts for the entire game, giving Liquid a huge team fighting advantage. His Vacuums set his team up for success in fights, grouping up Alliance for Fata's Death Prophet Silence and the damage from Exorcism. MinD_ContRoL finished Game 1 with an impressive 7/2/15 KDA. Liquid won Game 1. In Game 2 MinD_ContRoL played Dark Seer again, this time in the Radiant top off lane. MinD_ContRoL played another good game, doing his best to set up combinations with Puck and Phoenix in the mid and late game. Unfortunately for MinD_ContRoL and his teammates, this wasn't enough to secure the fights Liquid needed. Alliance was able to either out maneuver or sustain through MinD_ContRoL's team fight damage. He did 10,700 damage to enemy heroes and finished Game 2 with a 7/3/17 KDA. His final KDA is quite impressive again, especially for a player on the losing team. Liquid lost Game 2. In Game 3 MinD_ContRoL played Dark Seer once again, this time in the Dire bottom off lane. Despite an early death, MinD_ContRoL played a very good early game. He fought with his team, using the power of Ion Shell to secure early skirmishes. In the mid game, Liquid was able to completely dominate Alliance. MinD_ContRoL's Vacuums combined with the damage from Fata's Queen of Pain to absolutely crush Alliance in fights and skirmishes. MinD_ContRoL himself did 7,000 damage to Alliance. He finished Game 3 with another impressive KDA, 1/1/19. Liquid won Game 3.

May 16, 2016

RotoWire Fantasy Analysis

MinD_ContRoL played an impressive series in Liquid's 3-2 win versus NewBee in the Epicenter Moscow Grand Finals. MinD_ContRoL finished the series with an overall KDA of 13/16/42. Liquid are your Epicenter Moscow champions.

In Game 1, MinD_ContRoL played Beastmaster starting in the Radiant jungle. Although picking a jungle hero like Beastmaster is risking a lot, MinD_ContRoL and Liquid made the greedy strategy work for them. He was able to secure a quick Necronomicon level three, as well as getting his level six and Primal Roar. MinD_ContRoL dealt 3,800 damage to NewBee's heroes, and 3,800 to their structures. He only secured one tower last hit for his team, but was critical in helping to bring them down. MinD_ContRoL finished with a 1/2/12 KDA. Liquid won Game 1. In Game 2, MinD_ContRoL played Nature's Prophet in the Radiant top off lane. Although he did well in lane, securing a nice gold and experience start for himself, MinD_ContRoL struggled greatly in Game 2. Liquid were unable to find the kills they needed with their Io plus Nature's Prophet global presence, and quickly fell behind. Despite dealing the most hero damage on his team at 7,600, MinD_ContRoL was unable to secure a single kill for himself. He finished the game with a 0/5/6 KDA, at least participating in six of Liquid's kills. Liquid lost Game 2. In Game 3, MinD_ContRoL played Lifestealer in the Radiant top off lane. He had a difficult early lane, dying once to a rotation from Kaka's Beastmaster. He also was unable to freely get gold and experience in his lane thanks to ChauN's Lion. After this poor start, MinD_ContRoL wasn't able to have much impact in the game. He was only able to deal 4,800 damage to NewBee's heroes, and finished Game 3 with a poor 1/5/3 KDA. Liquid lost Game 3. In Game 4, MinD_ContRoL played Slardar in the Radiant top off lane. He had an excellent early game, securing two kills in the early game, including first blood on Mu's Invoker. MinD_ContRoL continued to play well in his lane, getting a lot of gold and experience out of a difficult lane versus Hao's Clinkz. He finished a Blink Dagger by 12 minutes, and from there was an extremely effective tempo controller and team fight initiator. MinD_ContRoL dealt 5,900 damage to NewBee, not only landing multiple hero Slithereen Crushes but also getting space to auto attack in fights as well. MinD_ContRoL finished Game 4 with a 7/2/11 KDA. Liquid won Game 4. In Game 5, MinD_ContRoL played Beastmaster in the Radiant top off lane. He died twice early, but managed to get a lot of gold and experience out of his lane again. MinD_ContRoL had 70 last hits by 10 minutes, extremely above average for an off lane player. He used this to be an effective fight controller with Primal Roar and his Necronomicon level three summons. MinD_ContRoL was able to deal 7,100 damage to NewBee. He finished Game 5 with a 4/4/10 KDA. Liquid won Game 5.

February 29, 2016

RotoWire Fantasy Analysis

MinD_ContRoL finished with a 10/10/23 in Team Liquid's 2-1 loss to Virtus.pro in the opening series of Group D at the Shanghai Major.

MinD_ContRoL roamed between the mid lane and the jungle on the Faceless Void as Team Liquid defeated Virtus.pro in Game One of Group D. MinD_ContRoL's KDA was 1/0/6, complimenting his team's Gyrocopter and Invoker to help Liquid to a 24-minute victory. Virtus.pro banned out MinD_ContRoL's Faceless Void in Game Two, pushing the jungler onto Nature's Prophet. MinD_ContRoL went 4/6/13, significantly upping his damage in the process, wailing on opponents for 7,000 damage. But after playing a squeaky clean Game One, MinD_ContRoL's deaths spiked in Game Two. MinD_ContRoL played a third unique hero in Game Three, taking Beastmaster into a top safe lane. He had a bounceback performance, but it wasn't enough as Liquid fell to Virtus.pro in Game Three. MinD_ContRoL went 5/4/4, dealing 3,600 damage to towers in the process.